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We happy few price xbox one12/11/2023 We're not trying to build this ongoing money-sucking system. We're no Ubisoft with The Division, or Destiny. We're really happy with the decision," Abbott said. For a small team, as high quality as we can. "The procedural world creates an illusion that there's a massive world around you, and that's really great for us. We want it to come out and hopefully impress people."Ĭompulsion is making We Happy Few with a small team, and the decision to make it procedurally generated was a strategic way to offer players a larger, more immersive world. "We want the narrative of the game to come in one whole block," he said. Abbott stayed mum about what the narrative will ultimately entail when the full game launches though the intro gives a sense of the game's world, Compulsion doesn't want to give away the major story points before We Happy Few drops. Each of the characters will begin from a different starting point, and each playthrough will offer a different experience. Arthur is one of three character who gamers will be able to help escape Wellington Wells when We Happy Few launches. Compulsion CCO Sam Abbott described We Happy Few as "a combination of an open world game and a linear storytelling game," with the main goal being to escape through whatever landscape which is generated in that playthrough. The intro will teach every player the key mechanics in the same way, the world of Wellington Wells is procedurally generated, meaning each run will be a unique experience. The intro gameplay isn't very indicative of what the actual game will feel like, though.
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